Puzzle Dungeon

20 level-less spells

These were inspired by the spark tables in Maze Rats and Knave by Ben Milton. Unless otherwise noted, spells last L × 10 minutes (where "L" equals the level of the caster), with a range of 40’. Unwilling target creatures save versus spells to avoid effects.

1d20 Spell Description
1 False Life Target inanimate object mimics life and obeys simple commands.
2 Force Blink Target creature teleports to a random room nearby.
3 Fungus Field Mushrooms rapidly blanket surfaces in a 10’ square.
4 Helping Hands 2 fresh arms sprout from the target creature’s torso, under the caster’s control.
5 Imperceptable Target creature becomes invisible until they move.
6 Ink Beacon A blot of ink runs 20’ in the direction toward what the caster desires most.
7 Iron Bubble Creates a 10’ hollow sphere of wrought iron.
8 Maddening Music Creatures within 30’ that hear the music must save versus spells or attack the closest creature.
9 Mud Hound Summons a bloodhound made of mud with a supernatural sense of smell.
10 Produce Smoke Creates an obscuring barrier of thick smoke that fills a L × 10’ cube.
11 Pocket Pit Caster temporarily creates a 10’ cube pocket universe that extends from the floor. When the pit disappears, anything inside comes flying out.
12 Removable Limbs Target can remove and reattach its limbs or head at will without suffering harm.
13 Rot Steed Summons an undead horse, saddled and ready to ride.
14 Screaming Steam A wailing jet of hot steam erupts from the caster’s finger tips.
15 Shadow Stab Target creature can be pinned in place by stabbing their shadow.
16 Slicken Thick, slippery goop covers a 10’ square.
17 Swimmable Air Caster swims through the air like water as long as they hold their breath.
18 Tar Monolith 2’ × 10’ block of searing hot tar extends to a height of the caster’s choosing.
19 Tentacle of the Worm A tentacle, 20’ long and 6” in diameter, sprouts from the caster’s back and moves under their control.
20 Waxy Gibbon Summons a 3’ monkey made of wax and a flaming wick. The monkey obeys simple commands and provides light as a torch. It melts top to bottom over 6 turns. If the flame extinguishes prematurely, what's left of the monkey violently explodes, dealing 1d6 damage to those within 10’.

image: Waxy Gibbon

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